ReadMe for BR-(ITC)Pragmaticus][ for Unreal Tournament 2004
--------------------------------------------

               Title BR-(ITC)Pragmaticus][
            Filename BR-(ITC)Pragmaticus][.zip
          Map Author Paulo C M Rosa AKA (ITC) or Tempus
       eMail Address tempus.paulo@gmail.com
   Beta Release Date 13/04/2009
        Release Date 16/04/2009
         Last Update 15/04/2009
             Version 1.0

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Links and resources
-------------------

             Map Author URL http://tempus.paulo.googlepages.com/
             Team Forum URL http://hypergame2k8.yuku.com/directory
           Music Author URL http://www.vandoras-box.com/
  Skybox texture Author URL http://www.hazelwhorley.com/
          [CG Textures] URL http://www.cgtextures.com/

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Play Information
----------------

                Game Unreal Tournament 2004
          Level Name Pragmaticus
           Game Type Bombing Run
            Botmatch Yes
       Single Player Yes
            Teamplay Yes
        New Textures Yes
    New StaticMeshes Yes
          New Sounds No
           New Music Yes
        New Mutators No
                Mods No

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Construction
------------

                Base From scratch
          Build Time 1 year thanks to my lameness (2 or 3 working months)
   Ideal Playercount 8 to 20 players
      Editor(s) Used UnrealEd, 3DsMax and Photoshop
          Known Bugs Bots are little dumb in the water locaded inside the base zone

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UT2004Level by Author
---------------------
DM-(ITC)AroundIt
DM-(ITC)LegoHouse
DM-(ITC)In-or-Outter-Space
CTF4-(ITC)Leviathan
DM-(ITC)Compressed[Lego_Style]
DM-(ITC)IntoTheTower]Raw[
DM-(ITC)DN3DHollywoodHolocaust][
CTF-(ITC)FacingW00Ts
CTF-(ITC)W00T_Blocs
CTF-(ITC)Pragmaticus][
BR--(ITC)Pragmaticus][

and more to come...

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Installation
------------
Unzip ..........
Store the .unr or .ut2 file in your Maps directory along with the others 
(see guide below), then either doubleclick on it, or type open 
in ..........
the console, or select the Map in a Botmatch or an Internet game.

Guide
.unr and .ut2 files go in Maps
.utx files go in Textures
.umx and .ogg files go in Music
.uax files go in Sounds
.u, .int, and .ini files go in System
.usx files go in staticmeshes
.ukx files go in animations
.ka  files go in karma
.upx files go in prefabs

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Map Description 
---------------
Pragmaticus is a new facility built by Liandri based in the old Tournaments just to 
bring the old fashioned action to the fans.

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Other Credits
-------------
The map Music was specially made for this map by Vandora and the music name is Guile,
Thanks Vandora for the great Music.
The map was developed under a team that Helped and supported me, Thanks Hypergames2K8.
The Skybox texture were taken from Hazel skybox texture packs, so more a big thank you
for Hazel, a great mapper to.
Some Textures were taken from CG Textures webpage and i made them seamless with 
Photoshop.
The Decals were made by me.
The StaticMeshes were modeled by me on 3DsMax.
And thanks to all beta testers.

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Author's Notes
--------------
This map forms and architecture were based on a project i made in High-School for the
Arts discipline. 
That was a project of rebuilding a old farm or something like that into an art gallery 
and museum, so while doing that i came up this forms and architecture that you can see
on this map (count off the pipes, hehe)

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Copyright  Permissions
-----------------------
This level is copyright 2009, by Paulo C M Rosa AKA (ITC) or Tempus 
and HYpergames2K8

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any 
other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (webftp), 
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

Unreal Tournament 2004 (c)2004 Epic Megagames, Inc.  All Rights Reserved. Unreal 
and the Unreal logo are registered trademarks of Epic Megagames, Inc.  All other 
trademarks and trade names are properties of their respective owners.

====================================================================================
